Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition.
In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game.
By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language.
And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.What you'll learnWhat is in the new Swift 3 programming languageHow to apply it to iOS 10 and 9 game developmentHow to use SpriteKit with SwiftHow to use SceneKit with SwiftHow to build your first 2D game app using SpriteKit and SwiftHow to build 3D game from 2D using SceneKit and SwiftWho this book is forThis book is for iOS app developers new to Swift or for those thinking of doing iOS game app development for the very first time.
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