Follow a walkthrough of C# syntax-the de-facto language of the Unity Engine-as well as important Unity-centric lessons in scripting, handling player input, working with assets, animations, collision detection, and state management.
In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working game.While many books focus on 3D game creation with Unity-the easiest market for an independent developer to thrive in is 2D games.
If you live and breathe games and want to create them then get inspired by the real-world examples of independent games in this book. Examples are used to teach fundamental concepts of developing 2D games in Unity using the very latest tools in Unity's updated 2D workflow.By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book can delve deeply into useful 2D topics, such as sprite atlases, tile slicing, and the brand new Tilemap feature.
New channels for distribution, such as the App Store, Google Play, itch.io, Steam and GOG.com have made it easier than ever to discover, buy, and sell games.The golden age of independent gaming is upon us, and there has never been a better time to get inspired and build that game you've always dreamed about.
Beginning 2D Games with Unity can show you the way.What You'll LearnConstruct a flexible and extensible game architectureTake advantage of the streamlined 2D workflow provided żeby the Unity environmentBuild custom Unity Editor tools to improve efficiencyDeploy games to desktop and the web using WebGLWho This Book Is ForHobbyists and beginners interested in programming or more seasoned developers interested in programming games independent of a major studio.
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